Where do I first summing upward about this game? Well y'all might say from the start that's the logical place. To do that, we should consider this games origins as it were.

Spawned from not only a fantastic table top RPG setting, TSR's Planescape for Advertisement&D 2nd ed, it is in itself the long awaited sequel to Planescape: Torment, a PC exclusive chronicle from way dorsum.

To anyone who is aware of any of the to a higher place, will know that the Planescape setting is mayhap i of the nigh fantastical, baroque and intriguing settings of all. We are talking inter dimensional or planar travelling here and each realm is perhaps more weird than the last. It would exist a hard chore to capture information technology perfectly but Torment managed to practice merely that.

Information technology was fabricated past the same folks that did Baldur's Gate and the excellent Neverwinter Nights games so it came from good stock (Ice Wind Dale was some other product too) just it would take some time for a sequel to torment to come our fashion.

But was it worth the wait?....

It starts with the terminate..

The game begins in just a bizarre fashion as Torment. The started with the game'south main character waking up in a morgue and discovering that he was undead, and his middle was in a box elsewhere. He would be accompanied on his job by a floating, talking skull.

Got it? Good.

This one starts with our hero (or heroine) falling to his doom. He crashes through the roof of a building in a country he does not know but at the same time seems oddly familiar. Our hero must at present figure out what'southward happened too him, and what he actually is. It seems quite possible that our friend is an aspect of a god like being, a cast off or indeed an afterthought.

The residue of the tale I shall leave for you to uncover and unravel for yourself. I have played quite a lot of this and still not learnt all of his back tale.

Companions

You are not gifted with a skull for sidekick, merely rather two individuals who wait at you somewhat differently. The woman takes you equally y'all are whereas your male companion regards you with suspicion.

Every bit you travel talk besides them, sway their opinions of you though be warned they can be swayed both ways, and it's likely that your travelling companions will be added too with a fluid supporting cast.

How y'all interact with them and others you meet, bear upon on what lies ahead. Upset someone, flatter someone, and they will recollect you for information technology.

This could literally mean the difference between life and expiry then tread advisedly.

Character classes.

There are three types of graphic symbol you can have, with relevant skill sets. A fighter, a more stealthy rogue type and a sorcerer/mentalist as most 'magic' is actually a manifestation of the person's will.

Each archetype has it'due south advantages and disadvantages, strengths and weaknesses and the character can be modified in many means, in terms of looks, skills and abilities. There are a lot of options, far besides many to sum up here. Some skills are agile, others are passive just all need a pool of points to work that are wearied as they are used.

There are means of course that they can be replenished and many vendors and fallen enemies will be able to supply them.

Your assistants have skills as well, and they can utilise these abilities to boost your own in both battle and social interactions. Get to know them well and see where they can best suit you lot.

If you think this is another Balder'southward Gate.....

Then think again. Whereas that game yous fight constantly and the battles are not that tricky to begin with at the commencement, be advised unless yous accept invested your time in exploring and learning skills, yous will struggle to win battles at the start.

Pick your fights advisedly, more oft that not (specially in the early stages) your wits and words could well be your best weapons. Heed y'all if you lot die, you are brought back to life. Hey it seems that you are the product of a God's mind after all....

Remember your characters can not only fight with you but aid their own bonus skills to boost your ain. But remember whatever you do engage the brain cells first.

It'south i hell of a journey.

This will have some time to play through and the options to replay it with dissimilar character types every bit well as gender will have y'all coming back to it. Try playing through information technology with a dissimilar grapheme class, influence different people and see what happens the next time. This is NOT easy and y'all volition find it's a long journeying but with patience and perseverance y'all will get through it and on the manner will be surprised, possibly even shocked a little.

It is not all black and white, many times you will be walking a sparse line and realise that there are a lot of ambiguous grayness areas to engage and perhaps perplex y'all.

Summing upwards.

I have to be honest. If you are not familiar with the original game and then perchance it will be a good thought to endeavor and observe a copy and experiment with that first. Diving straight in, you lot may well notice its a petty besides bizarre and strange.

It's almost like playing a darker version of the afore mentioned Baldur'southward Gate but just written by Michael Moorcock or Roger Zelazny. I also doubtable that this may well put some people off it, and it will not be to anybody's taste.

It's bizarre, has a nonlinear story line and has a visual style all of it's own. Nonetheless once in, information technology has the potential to pull even the near dubious in, but you will demand patience and an open mind.

A hack and slash tale this is not; it's a cerebral quest with a distinctive accept on the genre all of it's own.

As I know the setting I'd say it would course as a must buy just bearing in heed information technology's mode and how it may expect to newcomers so I'd say worth a look or at least a try kickoff. If y'all are a newcomer then I'd say try and find Planescape Torment first if you tin observe it. This is non a direct sequel, just a new tale in the same setting.

Now excuse me, I accept to try and see where my route takes me now...it'south going to exist one heck of a trip.....